Modeling I Sculpting I Texturing- A Head - By Surajit Sen.
Again a snap !!
Here is a snap from the other side of the head.. .....There are some maps....... which are applied in this model. I am doing experiment with all maps......
Now ..........time to finalize !! — in India.
Here is the final Colour map (Polypainted) which is applied in this model. I will upload other maps soon. I got the concept of this head from my rough sketch book. Here are some rough sketches .....:)
I have created this head with Maya and Zbrush. I got the concept of this head from my rough sketch book. Started from a sphere (Dynamesh) in Zbrush. I have used baked texture maps (Colour map, Normal map, Displacement map, Cavity map and Ambient Occlusion map) for final lighting and render output. . For hair I used Zsketch .It's a sculpted hair. Skin colour texture is poly painted. Skin shader is applied for primary and secondary bouncing. For the final output I used Camera exposure control and Maya mental ray renderer. For Composition I used Photoshop.